Black Ops 3 Mod Tools
Solo Project (2018/2019)
Practice using the Black Ops 3 mod tools
FOX GOOSE AND BEANS
Solo Project (September 2014)
I designed this Portal 2 level using the in-game Portal 2 Community Test Chamber editor. The goal of this level was to create a couple of puzzle that use the “Fox, Goose and Bag of Beans” children’s math problem in which a farmer can cross a river with only one item, but can’t leave the goose with the fox or beans because the fox will eat the goose or the goose will eat the beans.
Solo Project (August 2014)
I designed this Portal 2 level using the in-game Portal 2 Community Test Chamber editor. The goal of this level was to create a guided experience for the players.
HOT SEAT ESCAPE
Solo Project (March 2014)
This was a solo project I did to get experience and understand building a game with third person controls. I had to work with a camera script so that the camera adjusts when it’s too close to the walls. I also had to create the AI for the kids, who are the enemies of this game.
In this game, main character is a chair that’s a prop for a popular kids’ TV show. The chair is tired of being with the kids, so it wants to escape but also needs to avoid being caught so the kids don’t realize the chair is alive.
W, A, S, D controls the movement
Mouse to aim the camera
BRAWL OF THE SAMURAI
Project lead, Game Designer and Artist (Oct 2013)
I was the group leader for this two week project made by 4 members. Travis Faas, Jonathan D Wilson, Jimmy Clontz, and myself. The theme of the game was “7,” so we agreed to use Travis’s idea of the Legend of the Seven Samurai for our game. Travis and I collaborated together to work on the game design. It’s a seven player, local game. The ideal setup to get all seven players together is to use 2 keyboards and a mouse. Each player uses two buttons to control their character. One button spins their samurai clockwise, the other attacks. The last man standing wins. Additional to game design, I also worked on the in-game sprites for the samurai as well as their attack animation. On top of that, I had to make sure everyone kept working on their tasks, gave them deadlines, and kept constant communication with the group.
Up to 7 players!
Press Enter to Start. First button: rotates samurai. Second button: attacks forward
Best played with two keyboards